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22 - 25 January 2020
ExCel London

CodeMonkey Studios

Stand: D184
  • Australia
  • Africa
  • Europe
  • Online Curriculum / Instruction
  • South America
  • Early years
  • New Exhibitors
  • Middle East
  • Game based learning/gamification
  • North America
  • STEM
  • Educational / Instructional Software
  • Primary
  • Secondary
  • Coding
  • Asia
CodeMonkey Studios

CodeMonkey is an educational game environment where children learn to code in real programming languages. CodeMonkey can provide any parent or school with the advantage of offering their children or students the opportunity to attain the most cutting-edge computer programming education.

Address

Israel

Website

http://www.playcodemonkey.com
Make an Appointment

Contact Exhibitor


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  • Coding Chatbots
    Coding Chatbots paves the way for students to learn text-based code through the programming language of Python. Python is a general-purpose, versatile and popular programming language. Through learning Python, students become one step closer to gaining the confidence they need to enter the real world of programming where they will build websites, apps and games
  • Dodo Does Math
    Dodo Does Math aligns to the 2nd-4th grade Common Core Standards and offers students a memorable way to practice math. In each exercise, students need to correctly use 2nd-4th grade math concepts, as well as basic code, in order to help the dodo get to her eggs. Since student solutions are shown on the screen in real-time, visual learners can effectively grasp the math curriculum. Each challenge also incorporates CoffeeScript code, so students utilize a real-world coding language that is as useful as JavaScript but as friendly as Python
  • Game Builder
    Game Builder is an educative platform for game design and creation. Game Builder offers students the launchpad to become real creators, as it provides them with a step-by-step guide on how to build online games. Game Builder offers 3 fully-guided courses and a freestyle mode to provide students with the next step after learning to code games and getting familiar with the Game Builder interface. Students apply their coding skills to create real computer games using CoffeeScript. Game Builder uses the innovative learning techniques of game-based learning (GBL), project-based learning (PBL) and adaptive learning. Since the platform teaches via building actual games, students learn through first-hand experiences rather than through lectures in a traditional classroom.
  • Coding Adventure
    Coding Adventure paves the way for students to learn text-based coding through CoffeeScript. CoffeeScript is a real-world coding language that is as useful as JavaScript, but as friendly as Python – the perfect programming language for kids!
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CodeMonkey Studios exports to:
  • Africa
  • Asia
  • Australia
  • Europe
  • Middle East
  • North America
  • South America
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