Why should kids have all the fun? Once again, Bett teamed up with teacher training organisation Tablet Academy, and a range of Ed-Tech providers to bring something completely different, The Bett Show Escape Room Experience.
The Escape Room experience was designed to provide the opportunity to engage with classroom technology solutions in an exciting and brain taxing way by having visitors solve a series of challenges using the very technology you can deploy in your classroom. Visitors could navigate their way through a series of 3 rooms each containing a ‘Crystal Maze’ style challenge and collaborate with colleagues to solve the puzzle in each room within the allocated time in order for them to escape.
For those who missed the chance to attempt an escape this year, here is the lowdown on each room:
Room One: Houston, we have lost communication
Sponsored by Acer Education and supported by the Royal Air Force Youth Engagement Team, the challenge consisted of 3 integrated puzzles. The first was Recognising certain landmarks to track the satellite trajectory; the second involved deciphering Morse Code and the third programming a Bot to complete a task onboard a satellite in orbit.
Room Two: UK hacking threat
Sponsored jointly by IT solution provider Concero and apprentices for schools’ experts Primary Goal, the aim of this challenge was to prevent a cyberattack. This was achieved by answering several general knowledge questions hidden around the room made to look like a school office. When combined in the correct order, these answers created a code which when entered in the correct sequence stopped a computer virus being unleashed.
Room Three: Mars Rover Mission
Sponsored by pi-top and using their STEM computing equipment throughout, this challenge involved a mission on Mars. The challenge consisted of three elements. Firstly, the puzzlers had to control a robotic arm to retrieve a sensor which had fallen into a radioactive area of the planet and place it in a safe area for the puzzlers to retrieve. Once retrieved, the sensor needed to be placed on the correct part of a circuit and the control software successfully debugged to start the conveyor belt and retrieve the key.
The Escape Room is powered by
The Tablet Academy is an independent organisation created to support educational institutions in transforming teaching and learning through the integration of new and existing technologies.
Our Escape Room Sponsors include:
Concero is a well-established, fast-growing company that specialises in providing honest and transparent IT support and services to schools.
Primary Goal is an apprenticeship training provider placing Teacher's Technology Apprentices in schools to maintain IT resources and provide in-class support for teachers using technology in lesson.
Providing technology to support institutions to implement innovative learning environments.
With pi-top, educators and students get to design, code and make anything they can imagine.
Delivering STEM programmes including events, in school workshops and residential courses.
The first industry show of the year in the education technology landscape, bringing together 800+ leading companies, 103 exciting new edtech start ups and over 34,000 attendees from the global education community.
Visit the stand NF40 and get your hands on and experience the latest demonstrations in Microsoft’s future-ready education tools.
Browse the 2020 agenda programme to see what's in store for Bett 2020
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