Esports Hub

Welcome to the Bett Esports Hub

Welcome to the Bett Esports Hub

It's expected that the global esports market will reach almost £1.2 billion ($1.6 billion) in revenue by 2021. It's a world that's now developed into enhancing learning in schools and educational institutions universally - it opens new opportunities for students to develop skills, follow career pathways and potentially earn scholarships. Explore Bett's new esports hub, and find out why so many schools are now supporting gaming within the classroom.  

Useful Reading

  • We were thrilled to take part in the latest Bettcast, titled ‘Harnessing the power of esports in the classroom’.
  • Esports in Education

    10 Jul 2020 James Fraser-Murison, Director of Learning for the Creative Arts, Queen Mary’s College Basingstoke
    The esports industry is having, a year-on-year growth of 16%, with the total esports audience set to rise 11.7% to 495m individuals. As such, the esports industry is being driven by a demographic of u ...

Harnessing the power of esports in the classroom


The esports industry is opening up new and exciting possibilities for future employment.

In response to this, its popularity in the education sector and with the recent launch of their brand-new Esports BTEC qualification, Bett joins Pearson Education and the British Esports Association – along with leaders within the industry from around the world – to discuss the ways in which esports can be positioned in education to ensure a successfully-prepared future workforce. 


Build your esports future with CDW

Read more on how CDW can work to develop a comprehensive esports solution at your institution.

Read more

Build your esports future with CDW

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